I wanted to recreate some different scenes with a metahuman, simulating a portrait photography and a couple of cinematic shots. The idea was to recreate my own "studio" lighting, so there's no Skylight nor Directional Light.
Lighting is really important to transmit sensations or emotions, but I needed this character to be part of the storytelling, so I did some different poses and facial expressions to make more realistic renders.
Since my PC isn't capable of raytracing, I had to tweak shadows with properties like Contact Shadow Lengths. Everything is dynamic lighting with GI rendered in Lumen. These are HQ Screenshots in real-time environment.
Portraits shots taken with a Full Frame DSLR camera.
Assets:
- Character: Metahuman Zeva - Epic Games