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Metahuman Portrait - Lighting in UE5

I wanted to recreate some different scenes with a metahuman, simulating a portrait photography and a couple of cinematic shots. The idea was to recreate my own "studio" lighting, so there's no Skylight nor Directional Light.

Lighting is really important to transmit sensations or emotions, but I needed this character to be part of the storytelling, so I did some different poses and facial expressions to make more realistic renders.

Since my PC isn't capable of raytracing, I had to tweak shadows with properties like Contact Shadow Lengths. Everything is dynamic lighting with GI rendered in Lumen. These are HQ Screenshots in real-time environment.

Portraits shots taken with a Full Frame DSLR camera.

Assets:
- Character: Metahuman Zeva - Epic Games